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CAD$5

Apartment 12 [FREE]

11 ratings
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Apartment 12 [FREE]

CAD$5
11 ratings

If you like my freebie worlds please consider donating the small minimum amount, it helps allot or rate it please. Visit my website for all my content https://scarlets-designs.shop. Have Fun Designing! ❤️❤️❤️


Embarking on the creation of Apartment 12, I envisioned a uniquely artistic abode for myself within the VRChat realm. The entire world boasts a distinctive Pinkish Gloss, akin to the ambiance of an upscale glossy interior photoshoot. Complementing this aesthetic, a tranquil underwater sea-like projector adds an additional layer of immersive charm.

Immersed in this picturesque setting is a vibrant haze of bloomy audiolink, connecting with the Main TV. The atmosphere is intentionally crafted to be both cozy and relaxing, inviting you to bask in the Rest and Sleep Vibes that emanate from every corner.


Final Update: Free Remake Overhaul

Pictures of Free Remake Version can be found in the last three pictures in the preview images, check it out.

Remake Version Information:

  • Model Fully Redone to allow putting materials on each surface aka Wall Room, Wall Entrance, Ceiling Room, Ceiling Entrance, Etc.
  • Did needed edits to the Mesh of Model. Fully allowing User Customizability. Removed static objects like picture frames, plant pot, shelf.
  • Added baking setting asset file for Standard Unity Lightmap Baker (Similar to Preview) (Will come already ready for you to press bake in Default Unity Baking) (Select Lighting Asset Settings File If Not In Baking Settings Already). (Beyond this project you will only find the Default Lightmapper setting file on my Gumroad Asset Page, Bakery Worlds only now).
  • Audiolink still included, Swapped to Mid Channel. And Reflection Probe Scope Improved More -> (Best I can now after 8 Months after working with this reflective type lighting).
  • Recommended to create a openable door and bake lighting with door closed to avoid seeing skybox through door. Also recommended to to place light probes around world so you can see lighting on avatars.

Please Help Support my content, I desperately need business...

I’m thrilled to announce that all my content is now completely free! This world took me about a month to remake, driven by the love and support I received for my previous free version. If you appreciate the hard work and dedication that went into this new iteration, I would be grateful for any donations.

While I’m excited to offer everything at no cost, I’m currently facing financial challenges, with only $1000 CAD left and $670 in rent due this month. Your support would help me cover basic necessities like food. Thank you for your understanding and support!


INSTALLATION INSTRUCTIONS

  1. Start a new world project with VCC
  2. Install Audiolink with VCC.
  3. Open world project.
  4. If using the detailed version, you will need to install Bakery from the Unity Asset Store.
  5. Import [Apartment 12] file into your project.

NOTES

  • The detailed version was my personal version and the project is a mess somewhat.
  • If you want the exact world from the pictures you can use the detailed version and upload it, the lighting will be mapped, but again it does not come with bakery and if you edit any object into the world, the lighting will have to be re-baked with bakery to achieve the same lighting.
  • When baking a lightmap on my detailed version replace the Audiolink emission with a black material to darken scene, bake lightmap and then reflection probe, then put the Audiolink emission back on for darker lighting results. But its really up to you and your lighting preferences. Be creative.
  • Baking with Bakery the settings are all defaulted but except for the AO settings. Intensity: 5 | Radius: 0.1 | Samples: 16.
  • Before uploading make sure to detach my accounts world pipeline, it will not upload if you don't.
  • The remake version will come with the best settings for the same result captured with bakery on the default unity lightmap baker.

Performance:

  • World Model Mesh is low in poly count, using only squared or plane faces and kept away from circular meshes.
  • Assets will be easy to cull leaving this world at high performance levels even with post processing
  • Room and Hallway Mesh will cull out when camera view is not looking.

Questions And Answers


Copyright Agreement & Terms of Use

CreativeCommons BY-NC-SA © 2024 NeonArtStudio

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